Dungeons

Dive into procedurally generated dungeons, built by the game from where you are and what day it is.
Built from where you stand
A dungeon near you is generated from your map position, down to a few dozen feet. Stand in the same spot again and you get the same dungeon. Walk somewhere else and you get a different one.
Daily dungeons
Daily dungeons rotate with the calendar. The biome changes by day of the week, and each comes in four difficulties: Novice, Adept, Elite and Master. They expire at the end of the day, so there is always a fresh one.

Rooms and floors
A dungeon runs over several floors. Rooms hold fights, story events or treasure, and each dungeon ends with a boss and a final treasure room. You choose which room to enter next.
Leave when you need to
You can save a dungeon for later and come back to it. If a run is going badly, you can give up and keep the rewards you picked up on the way.
What about the GPT?
The dungeons in the app are generated by game code, not by AI. Separately, Jeff trained a little dungeon crawling GPT on the game's dialogue and narrative, just for fun. It lives in ChatGPT, not in Worldseekers.
Enter the Dungeon Read how it was made
Try it yourself
Worldseekers is on Android (open alpha), iOS, Steam and Itch (a PC demo).